Movement: How To Play Elder Scrolls: Call to Arms



Most models in Elder Scrolls Call to Arms have a basic movement of 6 inches. When you are measuring out your movement, you measure from the front edge of the models base to the destination point. When you move your model, the front edge of your base must not go past the maximum distance permitted in your movement allowance.


It’s important to note that your models don’t need to move the full 6 inches that they are allowed and they equally don’t need to move in a straight line. You can move around corners or do a zig-zag-like movement, just as long as your move doesn’t exceed your basic move allowance.

If there happen to be other models on the tabletop when you do move, you should know that you are able to pass through friendly models, the assumption here is that since they’re friendly to you they’d move out of your way. You cannot, however, move through enemy models, instead you’d have to go around if you want to get past them.

The reason why this is important is because if a model moves into base contact with one or more models that aren’t friendly to them, that model is now Engaged and can’t move any further that Activation.


So if you don’t want to be engaged, just stop short of an enemy model.